With Steve waylaid, Meredith, Raul, and Miles must enter the Woolcraft building to try to save Munchen from total destruction. But with Mrs. Yoole hot on their heels, it may be too late. Surprises await Miles and Kelly. Series finale.
Jonathan learns how to use the magic axe. Meredith and Miles explore Steve's spell book. Mrs. Yoole asks for assistance from an unlikely ally, and Steve has a poorly timed run-in with the law.
Angie Hayes, Munchen's sound designer extraordinaire, sits down for a conversation about creating the aural world of the show, the joys of recording actors... and her pet chinchilla.
Meredith and Jonathan confront Steve about what's really going on in Munchen. Mrs. Yoole is warned to slow her demolition campaign, and Kelly has big news for Jonathan.
Meredith visits the Munchen Museum of Natural History to get an ID on the creature she killed on Halloween night. Jonathan has second thoughts about Mrs. Yoole's plan to demolish more houses. When Steve goes looking for Brian, he gets his hands dirty - in more ways than one.
It's Halloween in Munchen, and Steve gets a visit from an old friend. Jonathan investigates Mrs. Yoole's shady past, and Meredith and Miles get more than they bargained for when they go trick-or-treating in Munchen's abduction-plagued Ward 2.
More than 20 actors have so far performed on Munchen, Minnesota! Here are some of their most entertaining line flubs and shenanigans to date.
Steve's crusade to save Munchen's old houses hits another road block, and Meredith gets curious about her dad's ancient, and possibly magical, axe. Meanwhile, Jonathan and Kelly get a nasty surprise when they explore an old knitting mill.
With Steve under increasing pressure to save Munchen's abandoned houses, Meredith follows him on one of his nocturnal forays. Meanwhile, Jonathan gets a tour.
Jonathan Jewell arrives in Munchen, Minnesota, where teenage taxidermy, devil-bosses and secretive landlords seem to be the norm. A condemned house quakes with very rambunctious stray cats. Or something.